Methods

add_animation (MyGame::Image)
add_event (MyGame)
background_color (MyGame)
background_color= (MyGame)
clear_cache (MyGame::Wave)
clear_cache (MyGame::Image)
clear_cache (MyGame::Font)
create_screen (MyGame)
default_size (MyGame::Font)
default_size= (MyGame::Font)
default_ttf_path (MyGame::Font)
default_ttf_path= (MyGame::Font)
fps (MyGame)
fps= (MyGame)
hide? (MyGame::DrawPrimitive)
hit? (MyGame::DrawPrimitive)
init (MyGame)
init_events (MyGame)
key_pressed? (MyGame)
load (MyGame::Image)
load (MyGame::Music)
load (MyGame::Wave)
main_loop (MyGame::Scene)
main_loop (MyGame)
new (MyGame::Scene::Base)
new (MyGame::ShadowFont)
new (MyGame::Wave)
new (MyGame::TransparentImage)
new (MyGame::DrawPrimitive)
new (MyGame::Music)
new (MyGame::Square)
new (MyGame::Font)
new (MyGame::Image)
new (MyGame::FillSquare)
new_key_pressed? (MyGame)
play (MyGame::Wave)
play (MyGame::Wave)
play (MyGame::Music)
quit (MyGame)
real_fps (MyGame)
remove_event (MyGame)
render (MyGame::DrawPrimitive)
render (MyGame::DrawPrimitive)
render (MyGame::Font)
render (MyGame::Square)
render (MyGame::Image)
screen (MyGame)
set_background_color (MyGame)
set_transparent_pixel (MyGame::Image)
setup_default_setting (MyGame::Font)
start_animation (MyGame::Image)
stop (MyGame::Music)
stop (MyGame::Music)
stop_animation (MyGame::Image)
update (MyGame::DrawPrimitive)
update (MyGame::Image)
update (MyGame::Font)